Moments of Permanence - Demon's Souls, again

About Demon's Souls, again

Previous Entry Demon's Souls, again Dec. 17th, 2009 @ 07:12 pm Next Entry
Right, it's a Japanese game. It explains quite a bit, really.

*looks at collection of PS3 games*

All the good action/RPG games are Japanese.

Except the ones that are French.

And Japanese games have the best music. Western game designers just don't seem to go to the place where you get a seriously good composer to put together an awesome original orchestral score.

They really, really should.

I did just discover a Point Of Annoyance in Demon's Souls. Apparently, with a soul level of all of 13, I was nonetheless high enough level to get invaded by a Black Phantom - one who somehow had massively more hit points and/or armour than I did and was able to hit me with plague *and* poison.

Thereby losing my newly-recovered body.

I knew I was going to die soon, but I wanted the chance to do something in body form....

I'm currently watching Dave get wtfpwned by something that looks like a hybrid of a mindflayer and a medusa in the opening section of the Tower of Latria. (Dave and I have both beaten the first Demon Lord, and gone no further. In his case because after he'd done that I wanted my PS3 back and he stopped playing, in my case because it took me all day today to manage it and then I was about to turn off the game and got attacked and killed by a Black Phantom. The fact that I couldn't actually quit once the Black Phantom turned up was also annoying.)

However, Dave has now given up on killing the medusaflayer, and -

- no, it caught up to him and just whumped him again.

LISTEN FOR THE BELL, DAVE. YOU CAN HEAR IT COMING BY THE BELL.

Tension and reason to be cautious and fearful, this game has it. Which is pretty cool.
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