Moments of Permanence - An exercise in frustration

About An exercise in frustration

Previous Entry An exercise in frustration Dec. 11th, 2009 @ 03:54 pm Next Entry
Metal Gear Solid 4 is not a fighting game. It is Tactical Espionage Action.

However, the final boss fight is a fistfight which introduces a set of controls not previously used or encountered throughout the game.

This would be irritating enough were it not also that these controls are incredibly mushy. The correspondence between buttons used and actions taken by the character seems weak. The results I get from a certain set of actions seem inconsistent.

I am currently losing my sixth attempt at this fight on this run through on the second-easiest difficulty setting; I beat this fight first try on my last run through, which was on a harder setting.

I know that hand-to-hand combat can be done well, because I was playing Batman: Arkham Asylum recently, and the feel of the fighting in that is exact - if I lose the fight, it doesn't feel like it's because the controls just don't work, it feels like I got it wrong.

Otherwise I really enjoy this game, but at the moment, it's just annoying me.
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