Stupidity is eternal...
I'm reading a book. I bought it this morning, in part because I found myself in town with an unexpected hour and a half to kill. (I ended up browsing the book section at the ABC Shop, you see...)
It's called Ghost Colonies, and it's about failed colonies.
The ones I've been reading so far are mostly about the Americas, and there's quite a few common themes to them.
Someone should have put out a pamphlet.
Guide To Forming A Colony In The Americas That Might Actually Have A Chance Of Success
1) Take farmers.
The soil may be bountiful, but if you've only got a bunch of fortune-seekers and soldiers who think farming is beneath them, you're going to struggle. Either you'll be dependent on supply ships from home, which is a really long way away and might get embroiled in wars, civil or external, or you'll be dependent on the natives for food, and even the really friendly ones eventually get sick of you being parasites, especially if you don't...
2) Pick a side.
So, the natives are friendly and welcoming! Awesome. Bear in mind that they do not actually think that it is somehow your natural right to colonise their homeland, and if they're welcoming you to their land, and even supplying you with food and suchlike, they probably expect something in return.
Accordingly, when you've made friends with a tribe, be loyal to them. Don't let anyone start selling them into slavery (this particularly goes for those of you whose justification for moving in includes "saving the natives from the Portuguese"). And don't start trading and making friends with their sworn enemies. Their enemies don't think much of you - you're friends with their enemies. This will only alienate your allies.
3) Keep your clergy in check.
Clergy are a serious problem for the would-be colonist. Either they're fomenting sectarian discord within your own group, or they're pissing off the natives with attempted conversions. Don't let them. Maybe don't bring any.
4) Either bring no women, or lots.
Bringing several hundred men, many of them religious zealots, and four women was just a bad, bad idea.
5) Especially if the natives don't wear clothes and are very casual and open about sex. If your men are sexually frustrated, harangued by religious fanatics, and in frequent contact with naked babes who would totally do them if they wanted, but they're not allowed because of the religious fanatics? They will get cranky.
6) Seriously. Bring farmers. When you've made friends with some locals, recognise that they, like you, don't make political allegiances without a reason. If the local women want to bang your men, let your men say yes if they want to. And try not to let Catholicism or Calvinism destroy everything.
[end]
I'm not actually saying colonialism was a good thing, or anything, it's just... so much stupid.
It's called Ghost Colonies, and it's about failed colonies.
The ones I've been reading so far are mostly about the Americas, and there's quite a few common themes to them.
Someone should have put out a pamphlet.
Guide To Forming A Colony In The Americas That Might Actually Have A Chance Of Success
1) Take farmers.
The soil may be bountiful, but if you've only got a bunch of fortune-seekers and soldiers who think farming is beneath them, you're going to struggle. Either you'll be dependent on supply ships from home, which is a really long way away and might get embroiled in wars, civil or external, or you'll be dependent on the natives for food, and even the really friendly ones eventually get sick of you being parasites, especially if you don't...
2) Pick a side.
So, the natives are friendly and welcoming! Awesome. Bear in mind that they do not actually think that it is somehow your natural right to colonise their homeland, and if they're welcoming you to their land, and even supplying you with food and suchlike, they probably expect something in return.
Accordingly, when you've made friends with a tribe, be loyal to them. Don't let anyone start selling them into slavery (this particularly goes for those of you whose justification for moving in includes "saving the natives from the Portuguese"). And don't start trading and making friends with their sworn enemies. Their enemies don't think much of you - you're friends with their enemies. This will only alienate your allies.
3) Keep your clergy in check.
Clergy are a serious problem for the would-be colonist. Either they're fomenting sectarian discord within your own group, or they're pissing off the natives with attempted conversions. Don't let them. Maybe don't bring any.
4) Either bring no women, or lots.
Bringing several hundred men, many of them religious zealots, and four women was just a bad, bad idea.
5) Especially if the natives don't wear clothes and are very casual and open about sex. If your men are sexually frustrated, harangued by religious fanatics, and in frequent contact with naked babes who would totally do them if they wanted, but they're not allowed because of the religious fanatics? They will get cranky.
6) Seriously. Bring farmers. When you've made friends with some locals, recognise that they, like you, don't make political allegiances without a reason. If the local women want to bang your men, let your men say yes if they want to. And try not to let Catholicism or Calvinism destroy everything.
[end]
I'm not actually saying colonialism was a good thing, or anything, it's just... so much stupid.