Moments of Permanence

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I am an even worse person, it turns out... Dec. 6th, 2009 @ 02:30 pm
More Metal Gear Solid 4.

So there's this scene where you come across a soldier weeing into a river. I stealthed up to him, and, just as he zipped up, pointed a gun at him. Snake growled, "Freeze!" and the soldier dropped his gun and put his hands up.

I nicked his gun and then, for fear he might raise the alarm otherwise, shot him with a tranq. He fell unconscious.

All well and good so far, fortunes of war, that kind of thing. And we were still doing okay when I searched his body for anything else useful.

But the way Snake searches bodies is to pick them up and then drop them. And this guy landed in a crazy pose - feet braced up on the fence, arms sprawled to the side... It's hard to describe but I found it amusing.

So, I said to Chas, who was watching me play and was also entertained by his unusual pose, "Man, that's practically art." Whereupon I switched guns and put a bullet in his head. "Now I have to make sure he doesn't wake up and ruin it."

A pause, as Chas splutters faintly.

Me: "That was slightly serial killerish, wasn't it?"

Chas: "Slightly?"

I think I've been spending too much time in Arkham Asylum lately.

Sometimes I feel clever Nov. 27th, 2009 @ 04:40 pm
I'm playing Metal Gear Solid 4. Currently in Act 2, replaying a bit because I forgot this game doesn't autosave. (Fortunately, I didn't lose *that* much progress.)

I really have been enjoying this game, mind you. Partly because it does actually reward exploring, and even creative thinking - for example, I worked out that it can be extremely effective to use the Metal Gear Mk II as a diversion. When guards are looking for Snake, unstealth it for a moment in a different direction, let the guards spot it - then restealth, but they'll go looking thataway for the robot, and will be drawn away from Snake.

Also in my current play rotation:

- Assassin's Creed II

This game is also brilliant. Better than the first game, which I also enjoyed - they've improved the mechanics for a lot of gameplay elements. This doesn't necessarily make them *easier*, mind you. For example, blending; instead of finding a group of scholars (who you'll have had to rescue previously in a big old combat, rather than being able to be all sneaky and stealthy all the time), joining them, and autopiloting their pre-ordained path, to blend now, you mingle with a group of citizens. And if they're moving, you have to move carefully with them, rather than going with them automatically.

It's both harder for the specific task and easier for general gameplay capacity and totally more awesome.

- Lego Batman

A little frustrating at a couple of places, but mostly those are when the game crashes - it's both the simplest game I've played on the PS3 and the buggiest. It's fun, though, and sometimes genuinely amusing with the story clips.
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